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Source: | alt: Daut's earnings since 2002 broken by year.Īs one of the best, DauT was, of course, part of Legion Clan, who would soon face the biggest setback and the biggest opportunity in the scene. It's no stretch to say DauT sits among the top 10 players in the world and has likely never dipped below that standard. Today he is a 36-year-old master of the game and one of esports' most consistent competitors. He first played Age of Empires II competitively in 2002.
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One of the earliest seeds and strongest talents would be DauT. Given how healthy the Age of Empires II competitive scene was in comparison, some players forged on with Age of Empires II instead. A lackluster WCG 2003 appearance gave way to discontinuing the franchise's appearance in the WCG tournaments for four years. Speaking of the sequel, while Age of Empires II was beginning to plant the seeds of generational talent, Age of Mythology struggled to get started. Naturally, winning a WCL was the dream of many players at the time.
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That was more than considerable at the time, especially for an esport with a sequel out. Spanning four years with six events, the WCL had a collective prize pool of over ten thousand dollars. They also put together some of the best events following WCG, including the World Clan League series. It quickly grew into something of an exclusive club for expert players (also not unlike Liquid was for Europe’s StarCraft scene). In came Legion Clan - a group that could have, in another timeline, turned into an early esport organization, similar to how Liquid came to be. Age of Empires II players were not to be without a big tournament for long. However, WCG dropped the game from its event in 2003, moving to the newly released Age of Mythology instead.
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Hosting legendary titles like Counter-Strike and Brood War, making the WCG stage was no small feat! At the time of its release in 1999, it was a critical success too.Īge of Empires II esports received tremendous support from Microsoft and the World Cyber Games, being part of that competition in 2000, 2001, and 2002. It is the most plentiful, the most known, and currently the flagship title for the entire franchise. These are the elements that drove an entire scene to create a history that really befits the name: Age of Empires.Īge of Empire’s story best starts on its sequel - Age of Empires II. Inside the building of the wiki, you can see key threads that kept the competition alive: the community, camaraderie, and a deep love for the games in the franchise. Inside AoE’s Liquipedia, you can see the history of the esport and of much of the RTS genre. Big and small names in the community would rally together to consolidate an esports history that runs longer than most. In the middle of 2020, Age of Empires would become one of the fastest-growing Liquipedia wikis since the start of the Alpha wiki program. To record this evolution, the contributors of Liquipedia took on the challenge of making a nearly complete record of over two decades of esports history. Known organizers that relied on their communities can now tap into the larger World’s Edge war chest to partially fund the esport scene. Legends of the past like TheViper, DauT, and Capoch stand side by side with the youngsters of Hera, and Liereyy. These days the scene interlaced the old with the new. Age of Empires has survived server shutdowns, no outside investment, and massive player migrations only to mount comebacks and continue to grow. The infrastructure that supported sites for brackets or early forums gave way to apathy. Real-Time Strategy titles, in general, carry a massive amount of history, much of it lost to time as the initial rise of esports of the early 2000s faded after the global economic recession. Age of Empires esports is a fascinating subject of research - in part because of how much is lost.